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Obscura Digital's High Def Projections

By: Elizabeth Svoboda
Shooting Gallery: Using booster "cantennas," Obscura created a wireless network over numerous NYC blocks to sync 14 $200,000 projectors in full HD splendor. | Photograph by James Deavin
A multi-media design lab out of San Francisco lights up companies such as GM, Google, and Oracle with mind-blowing projections.

EnlargePower Trio: (from left) Creative director, Travis Threlkel, production head Chris Lejeune, and CEO Patrick Connolly | Photograph by James Deavin
EnlargeSearchlight Pictures: For the May relaunch of iGoogle, Obscura turned buildings (including Google's NYC HQ in the distance) into multi-story canvases. | Photograph by James Deavin

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Obscura Digital's downtown San Francisco digs are like an alternate universe dreamed up by someone who's been mainlining Pixy Stix.

"Check this out," says Patrick Connolly, the company's CEO, pressing a button on his iPhone. A 6-foot-long Chinese dragon appears on the opposite wall and slithers through the loft's wooden beams. Then Connolly leads me into a full-surround dome. "This is something we're working on for Heineken," he says. An upright, larger-than-life beer bottle materializes in the center of the space. As amber liquid gushes from the bottle, hits the roof, and trickles down the walls, I catch my breath, half-expecting to get a lungful of frothy bubbles. "That's hecka tight, you fool!" Connolly shouts at Travis Threlkel, the company's creative director. "You got some kind of particle physics going on there?"

Connolly -- a scrappy 41-year-old in yellow patent-leather Prada sneakers -- directs a team of computer graphic artists and engineers who create visual spaces and displays so groundbreaking that other design studios not only can't emulate them, they never would have conjured them in the first place. The largest projection dome on the planet, equipped with a real-time video stream? A 10-story, 60,000-lumen projection of a Michael Graves painting? If you can dream it up on an acid trip, Obscura can reproduce it -- on a seismic scale. The company's engineers have devised software programs that seamlessly combine images from multiple hi-def projectors, making mathematical corrections to account for irregular screening surfaces (a complex image given a fish-eye tweak, for instance, will look appropriately flat when projected onto a curved wall). The proprietary algorithms that drive these programs allow the team to display virtually any image on any surface -- a brick building, a jumbo jet, or the hood and windshield of a new Saturn hybrid -- with no distortion. "We're into the immersive experience. It's a holodeck kind of thing," Connolly says, referring to the computer-simulated architecture first imagined in Star Trek. "I can turn this room into the south of France. I can turn this pillar into a waterfall."

There is a guiding philosophy behind the company's free-form creative pyrotechnics. Obscura wants to take a generation of consumers left hungry by the endless flow of pap advertising and force-feed them some high-protein imaginative fiber. "We're not just doing cool things for cool things' sake; we're using our technology to make extensions of a brand," says Connolly. "We're trying to pull these companies out of the Stone Age."

From cutting-edge tech firms to old-world industrial giants, the world's most prominent companies are buying into this tantalizing pitch in droves. The buzz started when Oracle commissioned Obscura to build a video dome for its OracleWorld 2003 conference; the display introduced 20,000 visitors to grid computing by taking them on a virtual roller-coaster ride through the maze of chips and wires inside an Oracle machine. Obscura's business snowballed after that. In 2007, its 90-foot projection dome was the toast of Zeitgeist, Google's annual VIP partner summit, where corporate scenesters such as Al Gore and Time Warner chief Richard Parsons clinked glasses while glaciers, forests, and star systems soared overhead. And when Sultan Ahmed bin Sulayem, chairman of Dubai-based Nakheel, heard about the Zeitgeist splash-out, he had a "mine's bigger than Google's" moment. He asked Obscura to build a 93-foot-wide projection dome to help plug the real estate company's planned Universe development -- a series of man-made islands shaped like suns, moons, and planets. Using an uncompressed video playback system Obscura engineers had devised, production artists incorporated just-filmed video into the Universe presentation at an in-your-face resolution of 10 megapixels. "We took a shot of the islands with a helicopter flyover camera," says interactive designer Ron Robinson, "and projected that onto the dome." Says Nakheel CEO Chris O'Donnell: "It blew us away. Everyone who came marveled at not only the project but also the technology. It was so successful our chairman said, 'I want this dome for myself.' "

With dome budgets priced from $100,000 to more than $1 million for Nakheel's, what's good for the sultan is good for Obscura. And with no direct competitors -- Imax Dome projection systems, by contrast, are limited to 180-degree surround, and visual-design shops like Studio360 stick to smaller-scale interactive fare such as Web sites and kiosks -- the company has racked up high-profile commissions from Adobe, General Motors, HP, and Pioneer, to name a few. In addition, Obscura has built culture cred through video collaborations with artists including Brian Eno and the White Stripes.

"The thing about working with these guys is you never know quite how a project's going to come out; you just know they have great taste and are going to wow everybody," says Andy Berndt, managing director of Google's creative lab. He booked Connolly and his crew to simultaneously project multistory artworks by Jeff Koons, Shepard Fairey, and others onto multiple buildings in Manhattan's Meatpacking District for the May relaunch of iGoogle. "It's not like you do one thing with them, and that's it. They call you up afterward and say, 'Hey, you guys have to come over and check this out,' " says Berndt. After GM hired the Obscura team to design a booth at the North American International Auto Show, GM digital marketing director Scott McLaren says he plans to keep calling Obscura ad infinitum. "They ask you, 'What do you need to get done?' and they take it as a personal challenge to get that done, regardless of your budget."

No one is more bemused by Obscura's success than its founder and creative director, Travis Threlkel. A long-haired former guitarist for the neo-psychedelic band the Brian Jonestown Massacre, Threlkel -- who never graduated from high school -- spent the mid-1990s holed up in his warehouse space creating off-the-wall visual effects. "I collected 100 film projectors, and I'd just set them up and let them all go," he says. "I wanted to take things that didn't exist and make them real." A tech autodidact, he started experimenting with projection techniques that allowed him to achieve a look where image and canvas were one. Obscura didn't make money at first (it is now profitable), but it did get props for wild originality. Threlkel's first big commission in 2002, a surround video display for Vue -- a now defunct New York club -- won an award from an industry trade magazine.

From Issue 127 | July 2008

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